Match Action Cutting:
1) I would have to say that we almost don’t have anything besides match action cutting in this one. I made the moves nice and flowing. The development of the story, I didn’t worry about too much since it’s only a demo. But I think my production value went down because of that and I made careless mistakes in continuity and coverage. I would definitely have made sure Devan’s sister was not in the shot or that you couldn’t see my reflection in the mirror.
2) My camera work was abysmal. Every shot was shaky. Nothing was planned out. I just winged the whole thing. I really had a problem with continuity, mostly because Devan would always move every time I would stop recording. With one camera, it’s hard to achieve the same blocking. My most creative shot though was when the camera was on the table while Devan was pouring the coffee. I liked that one.
3) My concept is entirely edit based. So naturally I had to cut the shots in a way that showed seamless flow from one shot to the next. Like in every film I make, I have trouble finding appropriate audio. I have trouble recording my voice, and I have trouble finding a score. But I guess it worked out okay-ish.
Parallel action:
1) The story of this demo is terrible. It was put together piecemeal and hurriedly. We were originally planning to have a scavenger hunt competition in a supermarket where they come together and fight over the last item on the list. The on-site manager said it was okay, but his boss said it wasn’t. so we ended up having to put something together rlike this.
2) I feel like the camera work was a little better in this one. Not so much shaking. The shots weren’t super creative or anything. But my favorite shot was the ELS of Devan walking down the hallway. I also liked how I went along the z-axis when he was peeing.
3) The edit was terrible. I did not have enough coverage for the initial scene where I’m browsing through his facebook account. My acting was terrible and had to find a way to clear up the audio of when I’m speaking. I have yet to master the way to record voices separately and string them together to make it sound like a conversation. But again, parallel action is a concept all done in the edit. I had to intercut the two storylines to make it seem like it was happening at the same time. I hope I successfully achieved that effect.
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